InstaRailed is an upcoming fast paced First Person Shooter. Inspired by old school shooters like Quake, Unreal Tournament and Doom, InstaRailed aims to reinvent the FPS genre with fluid movement, balanced mechanics and most of all, risk-reward based gameplay.
YOU CAN PLAY THE RECENTLY SHOWCASED ALPHA VERSION OF THE BUILD HERE.
Details
Game Mode: 6 player Deathmatch (Free For All)
Weapon: Rail gun
ADDITIONAL FEATURES: Permanent Weapon charge, dynamic weapon charge, momentum based movement
CORE GAMEPLAY MECHANIC
The core gameplay mechanic for this game is the combination of Locomotion and Shooting.
This mechanic is the primary mechanic that allows the character to interact with the game world.
The locomotion mechanic can be used to dodge the projectiles, wall bounce and traverse throughout the map.
LIST OF GAMEPLAY FEATURES
CHARACTER MOVEMENT:
Basic Movement
Wall Bouncing
Circle Strafing
Bunny Hopping etc.
INTERACTABLE OBJECTS:
Character Death
Spawn Points
Permanent Weapon Charge (UI Object)
Dynamic Weapon Charge (UI Object)
SHOOTING:
Hitscan / Ray Tracing
Weapon Charge Mechanic
LOOPED LEVEL:
The player can walk in one direction until he exits the main world level from one side. On exiting, he gets teleported seamlessly onto the opposite side.
Four ghosts for each player shadow-copying the player movement.
Players can’t see their own ghosts.
- Players can see at most one enemy ghost or the enemy itself of a particular at a particular time.
This is a small concept of the UI planned for InstaRailed
ART BY DANIYAL MIRZA
The bar on top is the Health Bar
The dot in the middle is the aiming Reticle
The Bar Above the Reticle is the Weapon Charge Meter
The Icon & Bar in the Bottom Left is the Counter Attack Ability
The Gun Icon on the right is the Railgun
THIS IS An early CONCEPT OF THE playable character PLANNED FOR INSTARAILED
ART BY YAZIED HASAN
rough sketch of the playable character
ART BY ALEX CHUNG