InstaRailed is an upcoming fast paced First Person Shooter. Inspired by old school shooters like Quake, Unreal Tournament and Doom, InstaRailed aims to reinvent the FPS genre with fluid movement, balanced mechanics and most of all, risk-reward based gameplay.
 

YOU CAN PLAY THE RECENTLY SHOWCASED ALPHA VERSION OF THE BUILD HERE.

Details

Game Mode:  6 player Deathmatch (Free For All)

Weapon: Rail gun

ADDITIONAL FEATURES: Permanent Weapon charge, dynamic weapon charge,               momentum based movement

 

CORE GAMEPLAY MECHANIC

The core gameplay mechanic for this game is the combination of Locomotion and Shooting.
This mechanic is the primary mechanic that allows the character to interact with the game world.
The locomotion mechanic can be used to dodge the projectiles, wall bounce and traverse throughout the map.

 

LIST OF GAMEPLAY FEATURES

CHARACTER MOVEMENT:

  • Basic Movement

  • Wall Bouncing

  • Circle Strafing

  • Bunny Hopping etc.

 

INTERACTABLE OBJECTS:

  • Character Death

  • Spawn Points

  • Permanent Weapon Charge (UI Object)

  • Dynamic Weapon Charge (UI Object)

 

SHOOTING:

  • Hitscan / Ray Tracing

  • Weapon Charge Mechanic

 

LOOPED LEVEL

  • The player can walk in one direction until he exits the main world level from one side. On exiting, he gets teleported seamlessly onto the opposite side.

  • Four ghosts for each player shadow-copying the player movement.

  • Players can’t see their own ghosts.

  • Players can see at most one enemy ghost or the enemy itself of a particular at a particular time.

 

 

This is a small concept of the UI planned for InstaRailed

ART BY DANIYAL MIRZA

  • The bar on top is the Health Bar

  • The dot in the middle is the aiming Reticle

  • The Bar Above the Reticle is the Weapon Charge Meter

  • The Icon & Bar in the Bottom Left is the Counter Attack Ability

  • The Gun Icon on the right is the Railgun

 

 

 

 

THIS IS An early CONCEPT OF THE playable character PLANNED FOR INSTARAILED

ART BY YAZIED HASAN

rough sketch of the playable character

ART BY ALEX CHUNG